

roads must connect to the initial settlements and cost 1 brick + 1 lumber (worth 0 points).

#Original catan board game upgrade
with the bank ( maritime trade) at the standard rate of 4 identical resources for 1 or at a preferential rate of a harbour if you have a settlement next to it.īuilding (optional): finally, you can build roads and settlements, upgrade settlements to cities or purchase a development card by paying the resources needed.with all other players ( domestic trade).Trading (optional): during your turn you can trade resources You must move the robber to a new terrain and steal 1 random resource from a player who has a settlement or city next to that terrain. If you roll a 7, no one gets any resources and players with 8 resources or more must discard half of them (rounded down).The terrains with that number produce resources for all players who have settlements or cities next to them (if the robber isn't blocking them): 1 resource per settlement and 2 per city.Rolling for resource production (obligatory): On your turn, roll 2 dice and calculate the sum. Each player places 2 settlements and 1 road next to each settlement on the board, then they receive resources for each terrain around the second settlement.Each terrain except the desert has a number of 2-12 on it.The board consists of hills (brick), forest (lumber), mountains (ore), fields (grain), pasture (wool) and a desert (nothing) at random places.Get resources to buy various buildings and development cards, so that you can be the first player to reach 10 points. If you expand cleverly, you may be the first player to reach 10 victory points and thus win the game! If you do not have the necessary resources, you can acquire them by trading with your opponents.Įach settlement is worth 1 victory point and each city is worth 2 victory points. For example, a road costs 1 brick and 1 lumber. You use these resources to expand across Catan: you build roads and new settlements or upgrade your existing settlements to cities. Hills produce brick, forests produce lumber, mountains produce ore, fields produce grain, and pastures produce wool. Each player who owns a settlement adjacent to a terrain hex marked with the number rolled receives a resource produced by this hex. An “11!” Each terrain hex is marked with a number. They are your starting settlements.Īnd so it begins. Catan is born - a beautiful island with mountains, pastures, hills, fields, and forests, surrounded by the sea.Įach of you places two small houses on spaces where three terrain hexes meet. To begin the game, you build the game board using hexagonal terrain tiles. The Settlers of Catan, Die Siedler von Catan, Les Colons de Cataneįirst published in Germany in 1995 as Die Siedler von CATAN, then in English as The Settlers of CATAN in 1996, CATAN celebrates its 25th anniversary in 2020.
